WASD to move < is spin left > is spin right Z is up X is down
Optimizations were made so now It runs at a much better frame rate. This means that with this little model of a house you don't need to use turbo mode to get a decent frame rate (I stopped putting it in the instructions because It stopped affecting anything). Currently the problems i'm still working on include 1: Z clipping (It's not really an issue, I just need to implement it) 2: Object stretching (Not like last time. I have it set as an exponential equation which stretches the object the farther it is in the Z plane as well as the X and Y. either I need to change the exponential equation or make it linear) 3: Changing the origin of rotation (This has been a pain but I'm getting closer to fixing it) 4: Untying the controls to the frame rate (essentially it changes the player position every frame a key is pressed when I need it to check to see how much time has passed and change the player position according to that)