WASD to move Z is up X is down Space shows FOV slider
I was using this engine for a school project and realized it was flipped in some way, so I went in and fixed it. It was supposed to be small but there was so much changed that I ended up deciding to release the changes as the newest demo. Added basic Z clipping, Though It's in vector graphics so we'll see if it actually works when I add basic texturing. Also the way I implemented it requires the object to be drawn just right, so I'll probably need to fix it anyway. I also got rid of the rotation for now since it didn't work in the first place. The next demo should be the last one, where rotation will be properly implemented. After that I'll give it a proper name, add physics, have an easier method of creating objects implemented, and release it as the first Alpha version of the engine.