mouse to aim and click or spacebar to shoot the missile. Fun Fact: did you know that very early into development, the missiles were instead shrunken down versions of the cube from blowing up the cube?
I FINALLY made a game that's not more complicated than it needs to be! Updates: v1.1: The release of the game - The game exists v1.2: The main menu update - Added a main menu with credits in game - Also added a logo - Added a first place variable that doesn't work (will try to fix it in the next update) v1.3: The difficulty update -This update is probably the biggest update yet, so I'm going to split it up into two sections. - First, the bigger changes: - Added a difficulty system (It's similar to Risk of Rain's system) - Added three more missiles to the game - Added settings to the game - Now, the smaller changes: - Attempted to fix the 1st place variable - Added a secret that has to do with cubes v1.3 (and a half): The smole update - So, I made a few small changes to the game which in my opinion, wasn't big enough to be a full update. So this is a half update! (I also realized that it's April Fools Day, so I guess this is good timing.) - Added the laser pointer in the keyboard controls as its own setting. - Fixed a few grammatical inconsistencies in the game. - (Also, I forgot to mention it in the log for update 1.3, every large update log is going to have the same structure as it.) v1.4 (and a half): The day of reworks - So I realized that the previous difficulty system was bad and was too steep. (The code for the original difficulty system is still in the game, so I might use it in the future.) - Reworked the difficulty system to be better. - The cucumber can now appear in different places! (It's also slower.) - Also fixed being able to become immortal! v1.5: The re-sprites and minor changes update - First of all, this update is somewhat inspired by @TheUtiltiyClub's Remix of this game, which re-sprites mostly everything. I probably wouldn't have gotten the idea for this update if he didn't make it. - Re-sprites the railgun to look more like one. It also got a new animation. - Re-sprites the city to look more like, well, a city. - The aiming sight is now it's own sprite. - And finally, the difficulty now visually increases (why didn't I do that sooner). v1.5.5: The random changes update - Changed how fast missiles spawn (the start should be a bit less boring). - Once again, tried to fix the 1st place variable. - Fixed the difficulty visually increasing early.