Devlog 4 I've added coyote time so that platforming s a bit more forgiving, and I've done some work on the beginning section. Devlog 3 No new screenshot, I've finished the engine mostly, so Ive begun work on the actual world, if you have any ideas on what the world should be structured as, or if you have any miniboss or boss ideas let me know. Devlog 2 No new screenshot, but I have reworked the knockback so that it looks and works better. Also, I think that I can use enemies to make basic obstacles like spikes and sawblades that don't move by using enemies without speed. Devlog 1 I made a tileset and code for a background, so the demo may be out soon. What do yall think of it? does it have enough detail or does it need more? I think I'll base the game around 3 main abilities you acquire: 1.dash(can dodge enemies and damage) 2.climbing(pretty much self explanatory) 3.heavy attack(breaks cracked walls and does double damage to enemies)