The TIMER variable at the top left is clone-based and based on the project timer, so it restarts when you stop and start the project. It is one sprite. The CUSTOM TIMER variable can be changed NOT according to the project's timer, so it can be started and stopped at any time. It is 4 sprites. I tried to make the latter timer count by the minute (so when 60 seconds is reached, a new minute is added), but I couldn't get it to work! Help would be nice :) UPDATE 10/9/24: Decided to use a timer from a Sonic Frontiers engine lol, it works great! Maybe I should see if I could adjust it for my other timers? Which should I use for my game?
Griffpatch, @phcarson for his timer, and tweaks I made myself.