- Instructions - Note: If you have 5 coins or more it will grant you invincibility for 2 seconds. Press [z] key! Avoid the weird creatures that are following your mouse. If you touch them, you lose! Your goal is to survive until you win, but You literally can't beat this Game! You can also collect coins that spawn randomly every 5 seconds. Have fun playing! --- REMIX --- Difficulties: Loading... Very Easy, Easy, Pre-Medium, Medium, Hard, Difficult, Insane, Ultra, Nearly Impossible, Impossible, Elite, Supreme, Severe, Wild, Unstoppable, CHAOS MORE IS COMING... / No Spoilers!!! 7 new enemies! Shows all the enemies on the difficulty and what you died to. Enemies are located at: Pre-medium, Difficult, Ultra, Supreme, Wild, Chaos Press Space or Right Arrow to go to the next color/mouse Press Left Arrow to go to the previous color/mouse Shortcuts: 1: OG Mouse, 4: GREEN, 5: BLUE, 6: PINK, 0: WHITE, 9: BLACK --- Update 1 --- (2024-2025) Added customization options. (listed above) --- Update 2 --- (2025) Added a new enemy: Dasher (Goes in a random direction, fast) Added new difficulty: Wild --- Update 3 --- (2025) Nerf: Hou. Special - because he was too fast (and it was unfair). Updated EVERY single game over screen. Added new enemy: Glint (a spinning enemy that shoots a laser, rotates and moves slowly) Added New difficulty: CHAOS Fixed update 2 in update log. Fixed a bit of stuff (the thumbnail, Project name, etc.) --- Update 4 --- (2025) Buff: Dasher - now much faster. Buff: Insane - nearly 2x as fast. Buff: Easy and Very Easy - now 1.5x as fast. Buff: Insane - AGAIN! (slightly faster) Nerf: HS - AGAIN! (slightly slower) -Fixed some bugs where the new enemy couldn't defeat you and the death screen failed to work. -Made beating the game slightly harder. --- Update 5 --- (6/8/2026-6/10/2025) Nerf: Snap! (was too big and fast) Nerf: Dasher (too OP) Nerf: Severe (Speed Nerf) Buff: Weird (Faster) -Spawn area blinks white to notify that a new enemy will appear. -Now shows difficulty and the enemies you died to on the death screen. -Instructions revamp (easier to navigate) -Glint revamp (new attack) -Added coin+ (gives +3 coins) Thumbnail revamp -Made beating the game slightly easier ---Update 6--- (6/11/2026) Nerf: Elite (Too fast) Nerf: Snap! (Gives a warning after it spawns now) -"Hall of Fame" menu screen to see all unlocked enemies. (Known as Threat profiles on the menu screen) -Added help button for new players or players that are too lazy to read this --- Coming Soon... --- -Percentage completion -How many entities/enemies discovered/survived -invincibility system upgrade. (You don't know when it ends and it's hard to see if you're using invincibility or not) Coin system upgrade. (It's just one flying variable) -Add other song variations to make it less boring. -Bug fixes and other things!!! --- Developer's Note --- Developer Highest Difficulty: CHAOS NOTE: This game is extremely difficult to clear.
@OAKINLOGG !!! INFORMATION ON NEW ENEMIES! The enemies added are: Passive (just moves randomly) House Special (a bit slow but stops) [HS abbreviation] Extreme (a random path and goes in a circle) Weird (a variation of extreme but bigger and actually spins) SNAP! (snaps your screen a bit smaller.) Dasher (A faster Passive) Idea from @Sea_Otters_Rule Also @Sea_Otters_Rule is the verifier of the unnerfed version of this game. (At it's difficulty peak) Glint (a spinning enemy that shoots a laser, rotates slowly, and also moves very slowly) There will be more information/lore in the the Threat Profiles inside the project. If you want, you can give me suggestions for/of enemies in the comments. Note: all original enemies have been nerfed! #game