Press Up Right Down Left in order to start the universal translator. If you type something on your keyboard it will appear on the screen. Press Up Left Down Right in order to start the piano player. Slide the ‘Notes’ bar to change the note and slide the ‘Tempo’ bar to change the tempo and press space bar to play it! Press Up Up Down Down Left Right Left Right in order to start the timeline. PLEASE NOTE: Historical timeline only includes some eras, so do not fuss about it. Game has been completed! It is compatible with micro:bit!
Alright so I tried to fix the issues but I had a bit of difficulty with the fact that I was unsure what you wanted the end product to be. I have document the changes I made (and tried to add comments within the code): Changes: 1. Rearranged the 'show' and 'go to front' blocks so that the ship actually goes in front of the computer. 2. Made the Square costume and Ammo costume at the centre of the screen so it shoots from the tip of the spaceship. 3. Introduced a 'Speed' variable which is the delay between squares being spawn, the main problem was that the spaceship immediately died, the next few changes introduce 1. a player learning curve and 2. made the game 'easily playable'. 4. I made both the spaceship and ammo smaller 5. changed the code to make the square spawn at the edge of the screen (this was achieved through the tester sprite, it holds no current value but I left it if you wanted it). Hoestly I was so confused at teh code that spawns the square, so I just mashed a couple blocks in there, if this wasn't how you wanted it then you can delete it. 6. I though it might be an interesting idea to make the spaceship move forward and backward (direction affected). I thought about changing it so there was variation in sizes of the square (so it resembles the old Asteroid game), but I realize now that I have taken your project, which is incredible, and changed a lot so I hope this all helps you.