★★★ STORY ★★★ Micro Manager, in his desperation to gain the power of the golden apples, has begun to take control of planet Appelmoeshapje. As Micro Manager's influence grows, Appel finds not only the inhabitants of, but the very world is turning against him! Also, Appel realizes that gravity hardly affects him at all, which is equal parts helpful and annoying, and yet everything else falls normally... - Help Appel master the strangeness of the situation, and beat Micro Manager to restore peace. ★★★ CONTROLS ★★★ • Arrow Keys or WASD to run, jump & crouch • Wall Jump - by touching a wall and pressing 'up' • Jump Higher - by holding up for longer • Stick to the ceiling - by holding up - But be careful, you can't move sideways when 'stuck' to a surface • Crouch by holding down (you can crouch on the floor, but also the walls and ceiling!) • Q + R - to quickly restart the level • Complete a level, then click 'replay' and then pause for an option to save your replay (load them back in the Play / Load option)
To Griffpatch: Thanks for the original game! Keep being awesome! Griffpatch really did 99.99% of the work. All I did was: 1. Remix the project 2. Change exactly 1 block of code: the block that makes Appel fall 3. Change the thumbnail 4. Change the project's name 5. Delete two text boxes inside the "blank" sprite's code 6. Make the instructions, notes and credits make sense given the other edits. That is literally all. ----------------------------------Tips---------------------------------- 1. Don't walljump, unless there's a ceiling above you. 2. All levels are possible to win with all apples. Resistance may seem impossible, but there's a trick. 3. Comment "Have you bothered scrolling down to see all the tips yet?" 4. It's actually much easier to get a fast time than a fast time with all the apples (except in Walljump, where mobs get in the way near the end and you have to jump on them). 5. You can jump exactly 22 squares high. Try it. It's fun.