Z to progress text, X to skip the wait time. So, this is actually a pretty big update to my attack engine. Now there is a new custom block called "GB circle." With it, there are a lot of inputs to make a Gaster Blaster circle without having to manually fill out the Gaster Blaster blocks OVER and OVER again. It takes WAY too long that way. So now, you can use the custom block. I won't list all the inputs here, but you can click "See inside" once you're done reading this. Another small, small edit I made was now the bone shoots don't move back before firing to make them more efficient. In doing this, it just made it look better. I don't know why I kept it like that for so long. XP It's crazy how in the beginning of my Scratch journey almost four years ago, (That's how long I've had my older account,) I made low-quality projects that didn't even work properly. Now, I just think of an idea and I know how to make it work properly, cleanly, and most importantly, STYLISHLY. In fact, I already knew how this custom block would work. I just had to put it into coding, and BOOM. Oh, yeah, and one other thing, now the spinning bones can move even if you have a delete timer on it. Dunno why that wasn't here earlier, but now it is. :3 I hope you enjoy my updated attack engine! If I had to guess, I'd say I've spent around seven total hours making (and improving) this attack engine. SEVEN. And always remember, if you want to use this, get permission from me first, and be sure to credit me in the project you use it for. :3 (EDIT:) I just realized how many times I repeated my sentences in this. XD