This is to simulate the damage of War Thunder. I tried my best to make it as realistic as possible. To fire bullet click it, the bullet will always follow your cursor until it has been clicked. 3 seconds after the shell has disappeared the shell will reappear. To rotate the bullet use arrow keys. There is currently only APHE
By Rickstar5463 Q&A How does this work? As soon as the bullet hits the armour the armour will say a number and if it's the correct number the bullet will go through, otherwise the bullet will disappear. Then the bullet will travel a certain distance then explode. When the bullet goes through the armour the modules will constantly check if they have been hit by shrapnel, the bullet or the explosion until the bullet has reset, if they do they choose the number from 1 to 7, 1=great condition 7=destroyed and they change costume to the corresponding number. Done! Why did you make this? Because I haven't made a project on scratch for a while I decided to make this, a successor to the previous one which is not available. This formula might be used to create a new Game Of Tanks. Why no tracks? Its a model of a tank from birds eye view, I don't want to add too many modules overlapping. I could add it in the future? Modules are weak! Well, it's the best I could do, the health system for each module just chooses a random number. The original formula to calculate the health had a very high chance to destroy the module so I swapped a few blocks and this is the best I got. _____________________________________________ upcoming updates: More detailed modules More modules: Optics etc More types of shells: APCR, HE, HEAT, APFSDS Ricochet mechanism Don't be afraid to suggest an idea