>>RUN IN TURBO MODE (shift-click the flag) << Like and Favorite Maybe?? ------------------------------------------- WASD or Arrow Keys to move F/G or B/N to attack E/M to unleash a SUPER when charged! 'in hitstun' means they can't move (for combo testing) press '9' to instantly charge SUPERS (for combo testing) #goku #gojo #saitama #olaf #sukuna #fightinggame #fun #twoplayer #1v1 #scorpion #brawlstars #mortis #mortalkombat #sans
Almost All Goku Sprites(without the movement & blur) by SonGoku0911 (deviantart) IDLE Gojo sprite by ROB4N (YouTube) Most Mortis Sprites by @MisterPool3663 Most Scorpion Sprites by @-_puck_- ALL OTHER SPRITES BY ME!!! Code by ME please comment feedback - update logs below! PATCH 21: - Increased length of Sans's initial dash - Reduced damage of Sans's SUPER - Decreased endlag and raised damage of Fish's shark attack - Herobrine's TNT now blows up faster after being hit (by opponent) - Reduced endlag on Kirby's up-kick, twist-kick, over-kick, and ice-breath - Kirby's up-kick now comes out faster - Kirby's over-kick has increased hitstun - Kirby's Sword-beam no longer bumps him in the air PATCH 20: - Added a NEW GAMEMODE: *PRACTICE* >> Either click on the gamemode button or the 'g' key while on the character select screen to switch gamemode >> Practice Mode comes with a combo and damage counter at the top of the screen >> Hitstun is indicated by the opacity of a marker that will pop up next to the player >> Both characters will have infinite health and pressing '9' will automatically charge their SUPER >> Pressing '1' will toggle hitboxes for all non-projectile moves (since those hitboxes are just the sprites themselves) - Made Saitama's neutral aerial hit downwards instead of upwards - Reduced end lag on Saitama's table flip - Increased knock back for Saitama's Sneeze - Switched around the inputs for Sneeze, Table flip, and gut check - Increased Hitstun on Mortis's Up-air, Neutral-Special, and Up-Special - Increased Damage on Scorpion's Seared-Strike & Rising-Uppercut - Sans's Blasters once again disappear if Sans is hit - Adjusted the angles of Sans's air blasters PATCH 19: - Made keyboard inputs register in a single broadcasting actor instead of locally in each character - Made DI's influence universal instead of basing it on a character's speed - Added a flash frame for Kirby's side-normal to better indicate charging - reduced end-lag on Kirby's ice breath (Buff) - fixed bug where Sans's bone wall wouldn't block projectiles from new characters (Buff) - Almost completely reworked how Olaf's second SUPER works (Weird Trade-Off idk) - Fixed bug where some of Gojo's attacks did double damage (Nerf) - Reworked how Scorpion's lag canceling works (Buff) PATCH 18: - Fixed glitch where simultaneously pressing both attack buttons would cause both moves to do a destructive interference - Added an "insurance" hitbox to the final hit of Mortis's jab - Reflected the knockback of Mortis's neutral-special - Made the hitboxes for Scorpion's "Get Over Here" attacks larger - Buffed Scorpion's damage output - Fixed bug where the Fish's trident attacks wouldn't work near the walls - Fixed inconsistencies and inaccuracies in the Fish's InfoBoxes - Updated the character select screen - SUPRISE!!! NEW CHARACTER!!! - Created a new character: Herobrine - Created all of Herobrine's Normals & Specials - Created Herobrine's SUPER: [Nullify] -DOUBLE SUPRISE: THERES ACTUALLY TWO. - Created a new character: Kirby! - Created all of Kirby's Normals & Specials - Created Kirby's SUPER: [ULTRASWORD] - They are both FULLY COMPLETED characters! Have Fun!! PATCH 17: - Added the Fish's SUPER: [canned] - Fixed bug where the fish had an increased SUPER charge rate - Made the backwards trident throw blockable - Finished the Fish's InfoBoxes - Decreased the damage of Fish's side-special - Increased the damage of Fish's side-normal PATCH 16: - Created new character: Fish - All of the Fish's attacks have been created (except the SUPER) - Fish sprites provided by @ExtraScratchy - Fixed a few bugs - Attempted to patch glitch where SUPERs randomly wouldn't charge (might still exist) PATCH 15: - made the "in hitstun" text toggle-able (press '3') - made the ability for some attacks to be un-DI-able - Fixed consistency problems with a lot of moves (especially Mortis's up-special) - Gave MEI a tiny double-jump because it fits - Mortis's Tippers are now un-DI-able on hit - Fixed bug where Sans's SUPER would instantly recharge after use - Increased end-lag on Sans's counter PATCH 14: - Sans's 'bonely' now persists after landing - Adjusted Sans's SUPER charge - Reduced size of Sans's SUPER - Reduced the regeneration speed of Sans's nap - GasterBlaster beams last less time - Fixed glitch where Sans's up air would remain after he's hit - Fixed bug that allowed Scorpion to last cancel even when then move didn't connect - Created Scorpion's SUPER: [Burning Spear] - Changed Sans's SUPER to be [Bone Zone] cause that name's funnier and more accurate - fixed glitch where characters would occasionally be sent flying at the start of matches - Scorpion is now a COMPLETED CHARACTER OLDER PATCH NOTES HAVE BEEN DELETED, SRY o7 to the patch notes of my favorite update, V10 FIND ALL DEMO UPDATE LOGS AT: https://minorconflictdemologs.tiiny.site