Controls: 1-Quick Slice(10s) -shing shing --i was lazy at the time(made it at school) 2-Atmos Cleave(11s) -bring the dummy up with two slashes and end with a down slash --kindda buggy 3-Pinpoint Cut(8.5) -kick the dummy then send him up with a under slash 3 + Space-Pinpoint Cut[Variant] -you just leap --i cant make the player go up and down fast :sob: 4-Split Second Counter -raise up your sword. if hit then it will stun the dummy 5-Enable/Disable cooldowns 0 - Enable Enemy Gus -currently he's got the same basic system as you do -turns off when he dies Basic Controls: W + Space - Super Jump Q - Dash -normally you dash forward, but if you dash while moving in the opposite direction you're facing, you'll do a dash backwards. you can also dash when in stun to get out of combos or being knocked down. while the backward dash and attacking dash share a cooldown, the evasive dash has it's own. M1 - Punch -perform a generic punch combo with 4 hits. if holding space on last hit, do an uppercut, if in the air, do a down slam, and if on the ground, do a normal punch. M1 + Space + Near Trashcan - Pickup Trashcan -click m1 to throw it.(i broke it idk how) S - Block -ends if you release. you can use it to draw gus closer and counterattack ig -360 degrees all around L - Lock On -lock on to an enemy. doesn't work if to far away. P - Pose/Emote (can be held) -You passively heal while posing. -I plan to add some other options later on for these, like maybe a wheel, but i dunno About the AI: -He really likes to dodge right before you use downslam (a bit of trolling) -He sometimes just likes to poke you and do a wiggle (he's a silly guy) -When he's in the air, he likes to use his dodge and dash to maneuver around the player (you can try this too if he uses uppercut on you, it works. he's just better at it) -Sometimes he gets paranoid and dashes back when he's near you (he's a little shy) -If you let him cook, he'll serve you up a silver platter of combos About the trashcans: -You can pick them up with space and m1. -You can also just hit them really hard and they'll go flying. This can hurt enemies as well. -I might add more throwables
decide to release this after one of my projects stopped working. this is a work in progess which is why the m1s & block is not animated(probably not going to finished) no, this is not tanjiro second time using this engine i still succ based on roblox: the strongest battlegrounds engine by original engine by sword sprite by ult animation sounds effects (except the ult start up) from the strongest battlegrounds(recorded by me)