Allow me to explain the difficulty of an "Atomicboy 3." My life has gone to a weird point; I don't program like I used to. I don't work on code like I used to. More importantly, Apricity has retired as Atomicboy Studio's head artist, which would leave me to do everything alone. In addition to this, I've recently moved in with my brother, to evade a family that was not accepting. All in all, this makes for a rather bad landscape for a new Atomicboy game. Beyond this, Atomicboy 2 failed. The game was poorly designed. As much as it was my passion project, Atomic boy 2 reflected my mental state. Sad, and empty. I've been improving, as a person and Atomicboy was my escapism when I wasn't doing well. Now, I'm 15. I've changed since I was 10. Atomicboy really was a relic of my past. A new Atomicboy game might come. If it does, I will let you know. But for now, I've decided to halt any development on projects regarding Atomicboy. I'm currently in school using Scratch (if anyone has noticed my recent activity). These games will probably be fun for everyone, even those not in my school. Atomicboy, for now, has retired. - Colette Lead Developer of Atomicboy Studios