Hi! This is the Generations Rolling Project! Please come here if you need a roll :] You must have your cat registered if you want to roll Calculators + other linked at the bottom ROLLING GUIDE: section i: clan dealings SECRET MEETUPS: Cats from separate clans can try to meet up (intentionally). The chance of being caught depends on the stats of the cats involved. (I check the stealth calculator before rolling, so you don't need to send me chances) This does not need to be rolled for if the meeting is unintentional. TRESSPASSING: A cat who trespasses on another Clan's land has a chance to be caught (stealth calculator). The punishment is decided by the leader of the Clan on which land they were trespassing. SPYING: cats may spy on threads, with a chance of getting caught determined by the stealth calculator. if they spy, they gain the knowledge they spied on. STEALING: Again, the chances of being caught for this are determined by the stealth calculator. You can steal from a clan that you choose (including your own) but you could be caught and punished so like... don't get caught. If stealing from another clan, you can steal 5 - 10 pieces, and if stealing from your own, you can steal 1-5. JOINING CLANS: Joining a different clan! Again, determined by the stealth calculator. This is a death chance, not a getting caught chance, so be aware of the risk. And, if you survive, the leader may not take you in, and you may end up surviving but not being able to join the clan. SHARING: A leader or deputy can start up a trade of prey. There is a 50/50 chance of failing or succeeding. On a fail, the prey disappears. POISONING PREY: You can poison the prey pile of a clan. The chances of being caught are determined by the stealth calculator. section ii. personal FIGHTING: A cat can fight another cat or a non-cat animal. Go to the battle calculator to see the chances for your cat fighting! I also check that before rolling for a fight, so no worries if you don't feel like it. POISONING: Your cat can eat a deathberry for a 95% death chance. Please. No. section iii. kitten play PLAYFIGHTS: Every kit has a 50/50 chance of winning or losing any playfight they get in. The winner of a playfight gets 3 warrior apt. Kits can do five playfights per week. LEAVING CAMP: Kits can sneak out of camp. Unprotected, they have a 50/50 chance of living or death. If a /warrior/ comes to protect them, it is a 25% chance of death. A warrior taking a kit out of camp can choose to neglect, protect, or endanger the kit. The kit's owner does not know which will occur and ha no say in the matter. Neglection results in it being set back to 50/50, and endangering ups the death chance to 75%. If a kit survives leaving camp, they gain 5 medic or warrior aptitude, their choice! section iv. twolegplace FIREPAWING: Kittypets leaving the safety of the Twolegdens can either trespass or join a clan. This is the same as a clan cat doing so. SNEAKING TO THE TWOLEGPLACE: A non-kittypet cat must roll for being caught by twolegs (see stelath calculator) if they go to the twolegplace. If a cat is caught, they become a kittypet. ESCAPING: This is for cats who have been abducted (see above) by twolegs. Upon being caught, a Clan cat can make an escape roll. (0-9 stealth is a 20% escape chance, 10-19 is 40%, and 20+ is 60%.) After 5 weeks, the abducted cat can choose to escape or stay. --------------------------------------------------------------------------------- PEOPLE AUTHORIZED TO ROLL (I think): / helpers are closed rn because I already have two and my messages are crying If Fal said you could roll lmk cause Fal is,,, like,,, the head of gens CREDITS: generations and systems by I stole- was inspired by like a lot of the stuff in the former rolling project by Thumbnail by Stealth Calculator: Battle Calculator: Generations (Profile): Staff Studio: Former Rolling Project: Thumbnail Contest: Coming... probably...