-Controls- Movement: Move: Arrow Keys Jump + Double Jump: Z Key Boost + Airdash/Homing Attack: X Key (If X key is held while performing the homing attack it will keep a bit of momentum!) Stomp: Down Arrow (hold down to keep momentum on contact with ground) Spindash: Down Arrow + Z Key Peelout: Up Arrow + Z Key Character Swap(Sonic, Shadow): Space Classic Sonic Button: B Key Emotes: A Key (grounded) Extreme Gear: D Key Pause: P Key Skip Track: K Key Rewind Track: J Key Adjustments: Q Key to Toggle -Character Specific Controls- Sonic: Somersault: C Key (While not moving) Slide: C Key (While moving) Charge-Jump: Jump while Sliding Tricks: C Key (Midair), V to finish combo (only if more than 1 trick has been performed) Directional Tricks(more than 1 trick needed): Up Arrow: Up Trick S + Left or Right Arrow: Side Trick Shadow: Chaos Boost: C Grounded Chaos Control: V2 - C Midair and then use arrow keys to move around, then finish up with a press of the C key again or wait until your bar is depleted. V1 - C Midair + Arrow Keys (directional dash afterwards, warps up diagonally left or right depending on direction shadow is facing, it has a 3 second cooldown) Classic Sonic: Dive Dash: X Key (While moving) tuck into a roll to increase speed downhill and help with going uphill! Bullet Dash: Hold X Key (Midair) to charge, let go to release early(will automatically release once fully charged, if destroyed a badnick, will grant +1 charge). -Extreme Gear Specific Controls- Air Intake(Charge Boost/Air Gauge): C Key(Grounded) Gravity Control: X Key(Midair, hold and choose direction to dash, will have low gravity effect until you land.)
now THAT is a long name. Credits to mod.gen and Spriters Resource for all character sprites Credits to Raul Hedgebomber for custom spring sprites I decided to create this project to celebrate the release of Sonic X Shadow Generations this October! This might a too late for GSE-Fest 2024 but its fine! more changes will be made in the future! Update Log(started a bit late but we got one now!) 07/10/25 (October 7th, 2025) - Added Gravity Control from Sonic Riders: Zero Gravity, i even added the blast town exclusive sounds:) - Fixed a lot of Extreme Gear bugs 05/10/25 (October 5th, 2025) - Added Extreme Gear (Currently for Sonic ONLY and its very half-baked, i'll come back to this in the next update.) 11/08/25 (August 11th, 2025) - Added Chaos Control Music - Changed Sonic's 8th BGM track from Studiopolis remix to Grand Metropolis - Added 3rd Shadow BGM track - Made Classic Sonic have no fall animation to be more accurate to the classic games - Increased Stomp speeds to be more accurate to Sonic Generations speeds - Increased Boost Acceleration from 0.1 to 0.3 (massive difference trust me lol) - Fixed a bug where variable jump height would cause air tricks to lose momentum faster than expected. 08/08/25 (August 8th, 2025) - Added Chaos Control V2 (V1 Can still be used in adjustment menu) - Added Homing Attack key switching in adjustment menu - Buffed homing attack (If homing attack key is held at the end, will give a slight speed boost to keep moving.) 21/06/25 (June 21st, 2025)(dw, the rings and shadow update SHOULD be coming soon) - Added Variable Jump Height - Added Squash-and-Stretch to jumps - Updated Double Jump effect - Added Update Logs(idk why i didn't have one from the start.) May - Trick System buffs (Double jump now doesn't reset your trick combo) January-April (Not sure about the dates, sorry!) - Added Music System - Added Classic Sonic - Added Bullet Dash and Dive Dash - Added Somersault and Charge Jump - Added Chaos Boost - Added Emotes - Better Physics Adjustments - Fixed Slide SFX Bugs 14/10/24 (October 14th, 2025) - Added Slide - Added Chaos Control - Added Homing Attack(finally) - Fixed Animation Bugs 12/10/24 (October 12th, 2025) - Project released