This game is meant to be difficult. If it isn't difficult, please let me know why it isn't difficult and not just "this is ez," etc. --= INSTRUCTIONS WASD to move 1 to select primary 2 to select secondary R to reload Q/F to activate your ability --= TIPS - Look at the pros/cons of each gun and decide which one is best for you. - There is a recoil cap. Eventually your gun will hit a set angle where your recoil will decay rapidly- but be careful when you have to reload. - The KRISS Vector is an excellent weapon against the boss earlygame, due to it being the only gun with no recoil in the entire game, just be wary of it's extremely low damage. It is very ineffective in later waves. - The M82 Barrett is an excellent weapon for most waves, as most enemies do not have 20 health early-game and will pierce all enemies. Be wary of the extreme recoil and super slow firerate, however. - Vagabond is the most powerful ability currently in the game, allowing you to combo without much punishment, and stuns enemies for a short time. Be wary of the low damage output, however, and only use the 360 slash when necessary.
--= CREDITS =-- - Music from the Calamity Mod - SFX from Pixabay --= INFO =-- Improved on Stranded by zooming out the game so the player can see enemies from further, as well as having abilities and generally more content while still maintaining some of the difficulty. This version also allows the player to have W/S control to get themselves out of the more dire situations one might have encountered in the original game. This version also has more guns and actual abilities that were intended for the original game.