●NO CREDIT NEEDED IF ENGINE IS OF USE● ――――――――――――――――――――――――― ★Operating Instructions★ ♦ - To directly change the layering of an individual square, I added an unattached line of blocks where layering is decided (replace the layering block with it (instructions in the project)), for simplicities I simply assigned the layer to the clone ID of each square. ♦ - The code here is incredibly simplistic, in fact most of the code is setting up the squares to move and function, the actual layering is a relatively small part of the code (ESSENTIAL blocks to backpack are highlighted). ――――――――――――――――――――――――― While developing a game, I had some problems with Scratch's layering system, and decided to make my own to accommodate. It's not perfect, but I think it's more direct, persise, and easier to use than the one that comes from default. ――――――――――――――――――――――――― The art (or what is passed as) as well as the code and concept is created by me, @Goldbabymario (wow look at me linking my profile in my own project lmao).