it's been two years... a boids simulation boids avoid each other and the mouse explanation of the variables below click "See inside" for more details STATS 258 blocks 3 sprites 20 variables 4 lists
used pen sprite trails TOP SPEED pretty self explanatory RESOLVE how fast a boid will go to its top speed RANGE maximum distance a boid can see; a boid outside a boid's range will not directly affect the boid's navigational decisions SEPARATION the amount of force put to keep the boids separated COHESION how much a boid wants to join a swarm of boids in its range ALIGNMENT how much a boid wants to go in a similar direction with the boids in its range