Double click green flag to start simulation. Thu 5 May 2016: Added some new art, changed planet costumes and masses around to make it more logical. This is a simulation of some solar system. It uses simple Newtonian laws to describe how the planets move and interact. Don't consider this debugged; loads of glitches to be fixed. Use turbo mode (shift-click green flag) for faster speed of the planetary movement.
For a collaboration with @Alavacomgetepus. @Alavacomgetepus, when you remix, make sure the planet orbits are stable. Right now they start flinging off in the wrong direction, due to this one rogue planet, the orange one. It won't get into a stable orbit, and needs fixing. He also is making everyone around him have negative aftereffects of his movements, messing up the whole system. He starts orbiting in closer and closer circles, and eventually gets flung away by the blue planet and the sun. Then he gets into the outer rings, and destroys the orbits of the massive gas planets by circling around them and destabilising them. The rest of the planets are relatively stable though, if it was not for that one planet. We also need to make sure planets don't fly straight through the sun and shoot in a random direction. The force of the act destabilises the rest, and the sun starts flying away. We have to do it realistically, the planet just burns up when it comes too close to the sun. Then we also won't get issues with the sun randomly moving around when a planet goes straight through it. Watch the simulation for like half a minute or something, and you will see a few planets fly off into the distance. A bit later even the sun flies away. Another thing we should add in the future is the climate on planets. Dependant of the distance of the sun enz, we calculate the temperature that would be logic on that planet. We can then change the colour effect to make it seem like its becoming hotter or colder on the planet. We also might want to generate clouds on the planet, when we add in a zoom in function for the planets. For medium temperature places we could add in water, if the planet gets too far away that water turns into ice, and if the planet gets closer to the sun the water starts to evaporate. All these features shall only be seen when we add in the zoom function, its too hard to make the graphics that tiny. It would lag a lot, and would be pretty much impossible to see. So we could do that when you click on a planet, you zoom in towards it, when you click the sun it does the same, and when you click the stage (space) you go back into the default view. When all of that is done, i recommend a toolbar on the left or right, with some of the dependant variables. They will be sliders, and will only be visible once a planet is clicked. The variables of the planet will show up, adjustable. Like this the player can experiment with changing them, and watch the simulation happen. We could also add in functions with which you can fire spacecrafts, comets, enz. Like that you kinda control the whole solar system, its all up to you what you do.