Click to see 2 images from my game. It's not a good replica, but it does the job! :)
This is a project explaining how amazing Scratch is. We have so many code "blocks" which can do anything. And I started to realize that these blocks we can use as easy as pressing a button, are much harder to recreate in Unity. When I compare my space invader game to the Scratch ones, I notice I had some simple problems, and big problems. I found it easy to make custom menus and game over screens. But to get a rhythmic timing and get all the aliens to do what I want them to, was much different than doing it on scratch. I had many issues with collision and timing, and found myself referencing and creating so many variables. This was a situation where it was easier said than done. I'm still learning, so maybe that was a reason. But it still shocked me how something as simple as Space Invader, was such a struggle (not really) to make. And that's why I finally realized that Scratch's code blocks can do what we have to write lines of code for! Astonishing!