(16/11/2025) Added Escanor + Balance changes. Escanor has 3 modes: Night (Farm), Night (Healer) and Day (Lion's Sin). In Night (Farm), Escanor earns $5000 per wave. In Night (Healer), Escanor heals the base for 5hp per wave. In Day (Lion's Sin), Escanor enters his day mode and deals damage. His first attack in his combo erupts lava plumes, and his second attack grows a hurls a fireball at the enemies. Depending on the number of enemies attacked, he will attack that set amount faster (Minimum 2 seconds) -Deku nerfed. He now has a 5 second cooldown after his 5th attack in his attack combo. -Luffy Gear 5 buffed. Range 130->160 (15/11/2025) Removed Deku's adjusting aim like Goku. Buffed Deku's unload speed for upgrade 0,1 and 3 Buffed Deku's range on 4th attack in cycle (110->175) (14/11/2025) Added Deku. Deku is a starter and acts similarly to his mechanics in the original game. In this last upgrade, Deku has 2 attacks. For his first 4 attack in his attack cycle, he attacks with a barrage. For his 5th attack in the attack cycle, he attacks with an area combo after a 2s windup dealing 2x the displayed damage (2/11/2025) Makima gains new passive called Subjugation. Subjugated enemies move backwards upon first getting hit by Makima, and are slowed for the first 2 seconds. Already Subjugated units bleed for 50% of Makima's total damage over 10 seconds. Buu and Blackbeard cannot be subjugated. (1/11/2025) Added Makima. Makima attacks using blood manipulation. On max upgrade, she obtains a manual ability called assassinate. Assassinate kills all enemies that are at 25% hp or below (2min cooldown). Will add a new skill/passive for Makima at a later time (maybe tomorrow or later today). -Fixed manual abilities not recharging bug -Fixed timestops not stunning enemies after Blackbeard or Buu uses their speed up skill (timestop still doesnt work after Gray's slows) (10/25/2025) Balancing and QOLs: -SJW now spawns shadows upon attacking (global 1 minute cooldown). However, selling and replacing SJW bypasses that cooldown. Reselling and replacing SJW will push back the shadow back to spawn, regardless if it hits an enemy or not. Each shadow deals 40k damage. Shadows evaporate upon touching an enemy but leaves shadow traces on the field for 3 seconds, dealing damage. -Fixed Gojo's red -Dio's Za Warudo cooldown lowered 120s->45s -Gojo's Domain cooldown lowered: 500s->120s -Fixed Layering issue with towers overlapping the shop -Added labels for upgrade and sell buttons Coming back to updating the game in Mid-November (5/24/2025) Light cost reduction $500k->$250K Ability Cooldown 5min -> 3min (5/23/2025) Light Yagami is here! Light Yagami has a manual ability that deals 100 Mil nuke damage! Requires 5 minutes and 1000 kills to recharge the ability. (5/20/2025) Bug fixes: Fixed range bug after deleting a tower. Luffy gear 5 rework: Upon using Liberation, Luffy summons a lightning strike on himself dealing 2million nuke damage! His main attack is also now 1 singular nuke of 100k damage. (5/19/2025) Luffy rework part 2: At upgrade 3, Luffy gets the ability "Liberation". Selected Luffy turns into gear 5, and unleashes a massive full AOE attack. When Luffy is stunned by enemy attacks, he attacks for a second time, ignoring his reload! (5/18/2025) Luffy rework part 1: Upgrade 3 is shifted to Upgrade 1 At upgrade 2, Luffy gains Gear 2, and does more damage and has more range at the cost of his attack rate At upgrade 3, Luffy gains Gear 4, gains more range and more damage ****NOT DONE**** To get a manual ability, where only Luffy can gain Gear 5. Will do more damage and full AOE damage with more range (5/17/2025) Sakamoto and Ichigo rework update: Sakamoto gets his upgrade 3 shifted to upgrade 2 and gets a new upgrade 3! Upgrade 3: Sakamoto is transformed into his prime form! Loses reload buff, but gains the ability to attack! He also gets a bounty list, where the target is dealt 3x damage! Ichigo rework! New upgrade 3, Ichigo gets the horns of salvations and attacks are now AOE. He also slightly knockback enemies. Bug fixes: Completely fixed spawn killing (hopefully) Keybinds: Key "1": Enable selling Key "2": Disable Selling Key "3": Enable Upgrading Key "4": Disable Upgrading Instructions: Upgrading costs are mentioned upon hovering mouse over tower icons Towers only attack enemies when *THE WHOLE BODY* of the enemy is in range, so place the towers wisely Towers are separated into 3 categories: Early game, Supports, Late games. Early game towers are recommended to be used at all points throughout the game, while supports are to help provide advantages when they use their abilities. Late games are expensive towers with massive damage, and are used in the later parts of the game. Each map has their own difficulties, if you're new, try easy, then progress from then on
Highest waves records for extreme: Current Leader: Rubtime600 (198) Highest waves records for hard: Current Leader: SonicRay11111111 (123) Rubtime600 (154) Balance change list (16/5/2025) Sakamoto and Ichigo rework. Golden Frieza hp buff: 50000 + 700x wave -> 80000 + 700 x wave Buu heal ability nerfed: 1/10 hp per ability activate -> 1/30 hp per ability activate Buu ability activate frequency nerfed: 6s -> random 5s~30s Buu on death ability nerfed: 1/2 hp heal -> 1/10 hp heal Buu on death ability frequency nerfed: Guaranteed -> 33% (15/5/2025): SJW rework, Gray no longer stuns and instead only slows the enemies by 5x (18/12/2024): Crocodile reworked: Instead of stunning towers upon death, he now increases the reload of towers by only 1 second (17/12/2024): Frieza HP nerf: 2000 + 400 x wave -> 1500 + 300 x wave Cell HP nerf: 4000 + 600 x wave -> 2750 + 500 x wave Buu HP nerf: 200000 + 3100 x wave -> 150000 + 2500 x wave Majin Buu HP nerf: 75000 + 1500 x wave -> 25000 + 750 x wave Majin Buu Move Speed nerfed: 3 -> 2.5 Bulma Buffed: Final money income: 1600 -> 2600