BYTE-LOCKED • PART 1 a Multimedia project by Brandon Angelo Lie from VIII-1. --- Instructions --------------- - [A] [D] or [←] [→] arrows to move - [W] or [Space] or [↑] arrow to jump Main goal is to find a way out from wherever he is. --- Notes --------------- It might take longer for the project to load the map, so please use TurboWarp for better framerates and a larger screen. Link is in the Links section. --- Credits --------------- - The entire project was inspired from the whole OSC community, specifically ONE. - My multimedia teacher @gndh113 for the project. - Coding, graphics, and animations by me. - Music "Spow" by Cheesy Hfj recreated terribly by me. (It is horrible but bear with me for this one plz) --- Links --------------- > TurboWarp: https://turbowarp.org/1083141402?interpolate&clones=Infinity&offscreen&limitless&size=640x360&stuck > Byte-Locked • Part 1.5: https://scratch.mit.edu/projects/1108581719/ > Partly finished Byte-Locked • Take 2 just check my profile i dont wanna put it here yet --- Rambles --------------- The game is based on a story I thought of a few years ago so I just HAD to make something about it. Also the platformer engine took AGES to make and debug. There are just way too many limits in Scratch :( By the way, to any of those remixers out there, good luck deciphering the mess of a code I have created. Edit: Part 2 probably won't be finished soon cuz I've been incredibly busy these past few months and it really takes a while to make new content so just enjoy with what's been made. Oh uhh this also explains why I make stupid filler projects ig?? Regardless thx for understanding guys!!! Edit 2: To all the people who think this game is too hard, I only have one thing to say: I nerfed it like a million times already, stop whining and get back to work!! Edit 3: I JUST REALISED THAT I HADNT MADE THE BACKGROUND MOVE AT ALL. A decision is certainly a decision, so I ain't making that happen. Edit 4: When it comes to storytelling, I kinda suck. Wish me luck for O-Levels gang