Click the flag, tweak the variables, and press a key to generate The lower the generation variable the more likely it is to generate
This is a new version of my old world generator v 4 This version has a new rendering system using pen which allows for better variable pixel size, render color, and functionality. The world is generated using random chance to generate shallow ocean pieces. Then, based off proximity to those pieces, the rest of the world is generated. Mountains use both random chance and land proximity to generate random mountain peaks on land.