tutorial see inside click code credits to usborne.com/quicklinks
So. Let's first name our project, um, First Steps. Yes. Now, we're gonna actually get into the project, so- So first, we are going to take a point towards the mouse pointer button. Point towards the mouse pointer, and make sure it is selected to the mouse pointer, because there's no other sprites.Next, we have to add a move 10 steps block. Yeah, so, that'll make the cat move towards your mouse. And then, we need to add a play. Play sound, not start. Play sound, meow. Like, oh, drag it, drag it. That's lagging, okay. Place it underneath. Now let us test our creation. As you can see, I was clicking on the code, and my cat was moving towards the mouse, if you change it so you can click it. It turns. That's interesting. So, now that we have our cat moving, we'll also need it to look like it's walking. If you accidentally click too much. I don't know if you can hear this, but that'll see. and like you need to test it later. If you're you can just move it back to the middle, wherever you like. It doesn't matter where it is. So, for step two, that was step two. Okay. So, now, we want it to look like it's moving. Let's take the next costume block. And let's do it right here.That looks good. and if you're asking But wait, what's our next costume? Well, we have a walking talking cat that will be our next costume. And as you can see, the legs are kind of moved and the arms. So, now test your creation. Now looks like it's walking. but it's only every time we click. So we'll need to, Add a walking animation. Let's go to control and add a repeat. Ten times block. And you want to put this play on the outside of it. So now when you click it, that looks funny. But it's walking. Now you have a walking talking cat. Yeah, which is called for steps because it's taking some steps, so funny, ha ha ha. (Transcript for project.)