ssooo more revamp ideas cs this roleplay is dying and we need some better writing for this game roleplay. instead of canons, how about everyday a wheel will be spun and the person who lands on the wheel will have a choice to pick someone to kiII. -- - let's say tribute 2 got chosen from the wheel and chooses tribute 1 to get canoned. when tribute 2 decided, a dice out of 20 will be rolled, if the dice number equals 15-20, tribute 1 has been kiIIed. -- - if the tribute 2 has a weapon they are skilled in, they will be added 2 point. - if the tribute 2 has a weapon, but aren't that skilled in it, they will be added 1 point/roll. - if tribute 2 has water or food, plus one point -- - if the opposing tribute, tribute 1, has a weapon they are skilled in, MINUS two points from the roll - if the opposed tribute has a weapon they aren't skilled in, minus 1 point for food and water, it's .5 points. (unless y'all want it too be one) -- IF YOU ARE A CAREER: if you are (exp. tribute 2) you would get 1 more point to your roll if you are tribute 1 for an example, you would minus one point to the persons roll. -- I will be doing the rolls and the point counting-- this also means me or a manager will be comment stalking/ thread reading/ roleplaying watching the training sessions, as well as during the interviews. point bonuses (like weapons and food) don't stack. i really like this idea because it involves more of an dnd style and still counts on luck, but what do y'all think! i can always change the numbers if you want. if this is too confusing for you cause I'm bad at explaining just let me know:) -- ALSO From next round now on, I'll have a project keeping track of all your stuff, so please tell me if you got anything from someone else so I can update it (suggested by @moonrxnner-) THIS WILL ALL BE HAPPENING NEXT ROUND feels like I'm forgetting something but I'll make it in another project
@moonrxnner- for inspo and ideas