move slider, then hit the flag or die to reset the level. only 2 levels so far. and level 2 is broken because physics are broken. nonetheless i persevere
0.0.2.0miniupdate: collision nearly works. its incredible how simple it actually was. the funny problem is that right now the thing that causes it to break is contact with the jello castle. which is only a little green so now the title doesnt really make sense i removed the flying function because i'm out of primary physics testing, meaning that's unneccesary i've been storing level data in costume names. it feels great. includes music :] which gets a little repetitive but its not bad i hope 0.0.2.1miniupdate: just implemented unique and mob enemy generation via costume names again. you should be able to hypothetically input an infinite number of unique enemies. and once i implement unique/mob data they should freeroam automatically on spawn. now i just need to make it so that they are affected by gravity