Enemy: 1. Normal (Just like what it says normal enemy) 2. Fast (A enemy that have low health but high speed) 3. Strong (A really strong enemy that have low speed) 4. Boss1 (A really strong boss that have 30 health) 5. Really Strong (A really slow but high health enemy) Tower: 1. Basic (A basic tower that is good when you are low on cash) 2. Double (A fast shooting tower that will handle all enemy no problem) 3. Laser (A slow shooting tower but it deals the most damage) 4. Double lv2 (A tower that is stronger then the double) 5. Laser lv2 (A slower shooter but deals a lot of damage) Tips: 1. Only upgrade when not low on cash. 2. Remember Double is your best friend it is the best tower that you can find. 3. Only get the Laser when you are in late game or you have a lot of cash. 4. The boss is strong but it give you a lot of cash. 5. To beat the boss you only need a Double.
Credits to warfame for his original project tower defense game. I did some changes to this version because of the defence side been really op in late game, so I changed some small and some big changes here are the changes. 1. Now towers does less damage and range. 2.Enemy drop way less cash and has more health. 3.Enemy run a lot faster. 4.Each round less cash given out. 5.Deleted the emergency generater, because it is op and a buggy mess. 6.Less enemy but stronger instead. These are some of the big changes and I made a lot of small changes I won't type all of them in.