---------------- Introduction: ---------------- Hello everyone! This is my project with ideas for my game "Leo's RNG!" Feel free to comment your ideas for updates I should add! I'll try to reply to every comment, and add some of your ideas into the real game! In case you haven't played yet, here's the link: https://scratch.mit.edu/projects/1025050105 ------------------- Current Ideas: ------------------- RNGs: -Heroic (1 in 125k) -Steel (1 in 200k) -Mystery (1 in 6m) -Goliath (1 in 30m) -Forgotten (1/50m) Roll Achievements: -Rolling Beginner (1 roll) -Rolling Robot (25k rolls) -Rolling Legend (100k rolls) Luck Achievements -Luck Champion (1m+ RNG) -Luck Legend (10m+ RNG) Shop Achievements -Poor (Buy 1 charm) -Spender (Buy 3 charms) -Collector (Buy 5 charms) -No Stock (Buy every charm) -Saving Up (Have 10m+ Value) -Rich (Have 100m+ Value) Owning Achievements: -Achievement Collector (Complete 5 Achievements) -Achievement Hunter (Complete 10 Achievements) -Achievement Champion (Complete 15 Achievements) -Achievement Achievement (Complete 20 Achievements) Settings: Boosts: Extra luck from some achievements (maybe...) Other: -Save files -More RNGs to collect -Events -Rebirths ----------------- Next Update: ----------------- Update 12.1 Content: -RNGs Coded (5/5) -RNGs Illustrated (5/5) -RNG Cutscenes (5/5) -Achievements (5/19) -Settings (0/2) -Index (0/41) -Shop (2/?) Update 12.1 Progress: -Overall Progress: 40% -Expected Release Date: February 2025 (giant update) ------ Tags: ------ #all #rng #ideas #sneakpeeks #all no more