Thank you all so much for finding glitches. This is my most loved, favorited, and viewed project. * * * * * INSTRUCTIONS * * * * * Click to shoot 0-9 to switch guns WAD to move and jump S to reload You have 4 lives. Don't waste them. * * * * * GUNS * * * * * Swift: An average pistol. Only gun with unlimited ammo. Uses .45 ACP, but I didn't add that because it has unlimited ammo. Shotgun: Low velocity gun. Shoots 4 bullets at a time. Uses 12ga Buckshot. MP5: High velocity gun. Very high bullet spread. Uses 9mm. M4: High damage gun. Very high bullet speed and accuracy. Uses 5.56mm NATO. M240: Slightly slower than MP5, but has more focused fire. Uses 7.62mm NATO. M249: The best gun EVER! Supersonic velocity and very accurate. Uses 5.56mm NATO. Cannon: Very high damage gun. High accuracy. Uses Cannonballs. Flamethrower: Shoots fireballs that do damage over time. Uses Lighters. Rocket Launcher: High explosion radius and rocket speed. Uses Rockets. Ray Gun: Shoots a constant laser beam that does damage over time. Uses Batteries.
* * * * * UPDATES * * * * * 25 Jun 2013: v1.15: Added a high score variable based on time and lives, and if you die, you only get points for the zombies you killed. 24 Jun 2013: v1.14: Added a terrain that requires the jetpack and jetpack zombies that drop bombs. 23 Jun 2013: v1.13: Added a giant zombie as the first boss. Working on making it stronger. This is not supposed to be an easy game! 22 Jun 2013: v1.12: Fixed glitch where gun zombies wouldn't shoot. I'm just adding to the level now. 21 Jun 2013: v1.11: Today was mostly just bug fixes. I was actually thinking of giving up on this project. I also made it so you can't shoot while you're reloading, partly because the game is too easy. 20 Jun 2013: v1.10: Hehehe... I added zombies with guns. I've done a lot of work on just the enemies today and I simplified a lot of code. 20 Jun 2013: v1.09: Right now I'm placing enemies, I might make some other types of enemies today. I accidentally deleted a big chunk of code yesterday, so now I'm replacing and fixing it. 19 Jun 2013: v1.08: I FINALLY figured out how to correctly place enemies. I'm now working on adding terrain and zombies. 19 Jun 2013: v1.07 I started adding enemies, but I'm still having a little trouble. Today has been a hard day. 19 Jun 2013: v1.06: I added a new feature: The Jetpack! It still needs developinng but its getting there. Today I'm just working on building the terrains for the whole game. 18 Jun 2013: v1.05: I made it so you can't shoot through the ground and made rocket launcher explosions stay in their location using ScrollX. I also added a new terrain. 18 Jun 2013: v1.04: I added the ScrollX variable and a terrain. I also added the ammo types and limited ammo. 17 Jun 2013: v1.03: Guns are finished! Reloading and ammo clips are also finished. I didn't get much done yesterda 15 Jun 2013: v1.02: Gun artwork and mechanics are almost done! Reloading and ammo will be implemented after guns are finished 14 Jun 2013: v1.01: Working on the mechanics of the game. It is not anywhere close to playable yet. 14 Jun 2013: v1.00: Just doing the artwork for the game now. This is my first big project. * * * * * NOTES * * * * * I actually started this project because I was playing on a heavily modded Minecraft server, called the Shotbow Network. It had a lot of guns, and I've always wanted to make something on Scratch that didn't suck. I also started this because I knew it would take a while to develop and finish, but I have the whole summer anyways.