Red tiles removes you from 1 to 15 HP. Yellow tiles zaps you, removes you from 1 to 3 HP and sends you back to your previous spot. Green tiles are adding you from 1 to 15 HP. (Maximum: 100HP) Indigo tiles are "night" tiles. Purple tiles are slippy tiles. Pink tiles makes you smelling a friendly smell and adds you from 1 to 5 HP. Orange tiles removes you the friendly smell. White tiles are normal. Black tiles are impassible holes. Blue tiles are water tiles and acts differently depending of some factors: -Normal action: Passible but removes you from 1 to 15 HP (due to pirhanas). -Next to a yellow tile: Zaps you, sends you back to your previous spot, and removes you from 2 to 18 HP. (zap hurting + pirhanas hurting) -Friendly smell: Passible and not hurting. (but still zaps you, hurts you and sends you back if next to a yellow tile) Get to the red arrow to win. Don't get to 0 HP or you die. NOT all randomizations are possible. To restart, click the green flag. Glitches exist and may not be fixable, sorry.
Based, sightly, on Mettaton's color tiles puzzle, from Undertale by Toby Fox. Tell me if there's any glitches.