This is an idea that I had a long time ago. What if we did neutral runs based off of the seven souls? This is based on your result from the ball game but you're allowed to choose ahead of time since you can get whatever result you want on the ball game if you know how to do it. None of these runs involve killing anything in the Ruins but some will allow you to kill some monsters in the Ruins. Patience: This is probably one of the hardest runs on here. You're allowed to kill whoever you want as long as you spare the main characters. Every soul has their own special items which will apply to these runs. The reason this one will be the hardest is because you have to use the Toy Knife and the Faded Ribbon during your entire run, which involves a lot of dying if you don't kill a few monsters. If you accidentally miss either of these items like I do(I'm terrible at finding weapons), you're allowed to "tier up" and grab the items more powerful than the one you missed. Bravery: This route will also be kinda hard. In this route, like in Patience, you will spare the main characters. The only difference is the random encounters and your items. In random encounters, you can't get hit. If you do, you have to kill the monster. If you don't, you have to spare it. You will use the Tough Glove and Manly Bandanna. The Tough Glove will already be in the box so you can't miss it. The bandanna, however, has to be bought. You can probably buy it once you reach Snowdin. If you rather save up for healing items, you're allowed to "tier up" like in Patience. In all routes on here, you can "tier up" if you miss anything. Integrity: In this route, you will spare all of the main characters and kill any random encounters if you'd like, just like in Patience. The difference, though, is that you have to actually go at the monsters attacks and dodge in the nick of time. You will use the Old Tutu and the Ballet Shoes in this route. Perseverance: In this route, you have to check all of the monsters, which means wasting a turn or more every battle. Then, like in Patience and Integrity, spare all of the main characters and spare or kill the others as you please. You will have to save up for the Torn Notebook and Cloudy Glasses, since you have to buy them from the turtle salesman. Kindness: This is where it gets strange. Kill anything that you'd probably eat in real life. Kill Toriel, Asgore, Undyne, and any other food sources.Yes, you have to kill Toriel if you choose ahead of time. Sorry for putting that on you. Your items in this route are the Dirty Apron and the Burnt Pan. Justice: This is the route that will put all of those who have done you wrong in previous routes. You will have no mercy on Asgore and Flowey. You may kill or spare whoever you please. Your items are the Empty Handgun(?) and the Cowboy Hat. Determination: Last, but not least, is Determination. This is just the normal Neutral route that anyone takes. :P