This is a kid-friendly version of FNaF. There are no dark elements or jumpscares. How To Play: Every turn, you must make a choice between the following. Cams: This will allow you to see the animatronic's current position for one second. This also guarantees Freddy and Foxy will not move on the animatronics' next turn. Door: Type L to shut the left door, or R to shut the right door. The doors take up power both when you first shut them and when you keep them shut between turns. Lights: This will decrease your power by 1, but it will show you if Bonnie and Chica are in the blindspots. Do Nothing: This will not drain any power, but it will increase the chance of an animatronic moving on their turn. ANIMATRONICS: Freddy: Freddy will always try to move directly toward the office through the right hall. After a while, he will return to the Show Stage. Bonnie: Bonnie will try to attack through the left hall. After a while, he will return to the Show Stage. Chica: Chica takes the same route as Freddy. Foxy: Foxy can be stalled by watching the cameras. Watching him too little will cause him to attack. If the door's shut when he tries to get into the Office, he will drain some power. Golden Freddy: Golden Freddy will sometimes enter the Office, but he isn't too much of a hassle to ward off. Just check the cameras. Survive for 50 turns, and have fun! :)
UPDATE: Bug fixes. Credit to Scott Cawthon for FNaF. Tips: - Keeping Foxy away is a must, but don't dedicate the entire night to checking on him! - Just because the power ran out doesn't mean you'll lose. Sure, you can't do anything, but with some luck, the animatronics might not get you before the night's over! I once survived 10 turns without any power. - Don't shut the door just because an animatronic's in the far end of the hallway. In most cases, they have one more step until they become a threat. - The more times Foxy comes to your door, the more power he drains each time. That's why it's so important to keep an eye on him! - If you let Foxy out of Pirate Cove even once, he will start his cycle in a more agitated state each time for the rest of the night. - Don't be fooled by Bonnie's appearance in the left hall! He still has to go to the Supply Closet to get to the hall's corner. - The animatronics move first. That's why an animatronic might be in an odd position at the start of the night. - Golden Freddy cannot appear until the 6th turn. HOW MASTER PLAYS THIS GAME: - I don't bother checking on Foxy if the left door's already closed. - I usually run of power during the last few turns. - In an early version of the game, I once had a run where I didn't use any of my power for the first 20 turns. This was accomplished by waiting Golden Freddy and Foxy out.