I'm back with another platformer engine. It has a completely different system from my old platformer engine https://scratch.mit.edu/projects/681001226/. Controls - WASD for yellow and ← ↑ → ↓ for purple Pros - Works with moving objects (including other players) - It will eject you if you are stuck in a block - You can change the sprite without changing the hitbox - There is bouncing, but it's not the bad kind of bouncing where you have to wait for the bouncing before you can jump again. Cons - Only works with circle hitbox - More Lag Other Features (could be considered positive or negative) - you slide down the shallowest of slopes - you can climb up walls by holding up arrow - you can stick to the ceiling by holding up arrow How it works - It scans around the edge of the player for collisions, so it knows exactly which direction the object is in. - It accelerates the player in the direction opposite from the largest black space - You can jump if you were colliding with anything