finally got around to switching movement from player to bg this is bound to cause issues(particularly visual ones) down the line, because of scratch's x and y limits, but i think it's more pleasant that watching your character move around on a stationary background and having to run into walls in order to progress levels like a slideshow. obviously this means that i had to overhaul the force system a bit, so everything's a big janky right now lol the main downside is that i have to overhaul the already admittedly barebones map. which is like fine i guess