A simulation of a war. Team Win condition: Get 10 people to the other side. Q to mute all sounds apart from the ambient music. W to hide/show all variables. E to stop/start grenades from spawning. R to hide/show customisable variables.
Thanks to @pineappleman2 for the original project and @radishboy for the original original project. (https://scratch.mit.edu/projects/99168038) Warning: Possibly loud sounds. A battle at this scale is mostly inaccurate, as the soldiers would actually take cover, so there would be much less casualties.