play with variables and squish the blob It's actually pretty relaxing and the music just makes this class. definitely one of my personal favorite projects. Tip: if you want to change the size faster set the softness to a lower setting If you use give credit yapping---> Making this was a roller coaster. When I decided I was making a new softbody platformer I decided I needed to make a new engine so that I could add a moving background. The problem with pen is everything you add will always go onto the front layer. So the solution? Using clones! My first idea was actually a lot more different than this engine. it spawned a bunch of small circles that got into the positions of each node and deleted accordingly to give the blob effect. This ended horribly make it look very glitchy and got over complicated really fast so I decided to restart. My second attempt just straight up searching through scratch to find at least one project that did what was looking for, but there were none. But then randomly it hit me why not use costumes? And so I did and it worked better than I expected. After many refinements I present to you a new soft body engine. Also if you were wondering what happened to some of my other projects I unshared them due to me thinking they didn't live up to my personal quality standard for projects I want to post.
This is an upgraded version of my original softbody physics engine used in my Underwater Platformer game. This is the FIRST EVER fully functional clone based soft body engine (trust me I checked). I'll use this for my next Underwater Platformer game. The loading screen is actually taken from my first "Cool Effects" project if you haven't seen it you should probably check it out. Here are pros vs cons compared to original engine Pros: More effects: shading and colorful effects are possible while also allowing me to individually tweak the color of each node If I wanted to Layering: This means I can add a background instead of a boring flat backdrop Cons: Limited nodes: due to scratches clone limit there is a limit of 300 nodes although this blobs only need 180 I would still count this as a con. Not as smooth: Kinda looks pixely when squished although can be fixed by adding more in between frames Loading screen: It takes time load everything (that is why I added a loading screen)