Here's the link: http://phosphorus.github.io/#108812391 This is another way to detect Phosphorus. I realize it is a tad (approx. 0.1 seconds) slow, but I'm not sure if I can make it faster. In fact, I'm not even completely sure about how this works, just that phosphorus completely ignores the "repeat until" loop I put in. It doesn't work for all numbers, though, just some. I stumbled across this when a play button I had made continued to grow when your mouse went over it... forever. And in case you're wondering, it only seems to work with size. I tried it with a variable, but it didn't work. I also tried using define blocks without screen refresh to make it faster, and it would've, but Phosphorus kept crashing! EDIT: I tried without screen refresh today and it worked! I'll bet there are tons more ways to detect Phosphorus. All you have to do to make one is look for mistakes when your project runs, and harness that. (At least that's what I did.)
Credit to TheLogFather for the original Phosphorus Detector and for inspiring me to make my own.