Press the flag to return to the menu at "any time" (wont count as winning) 1st var = cost scale (multiplicative) 2nd var = cost 3rd var [On #] = amount 3rd var [On Tickspeed] frames per tick (scratch runs at 30 fps from my tests) 4th var = multiplier Click the clock to activate the timer I really hope that i dont have to explain what clicking "Restart" does
i had to redo the backgrounds because they got deleted (somehow) so if the menu doesn't work, click in a few different spots till it does Inspiration: Antimatter Dimensions by Hevipelle Unfair Clicker Game by @AwzomeXD good luck :D Speedrun Times: Levels 1-14 Level 15 100% --!!--Below are spoilers--!!-- --!!--Below are spoilers--!!-- --!!--Below are spoilers--!!-- Level 1 - 4 - nothing special (Goals: 1=300, 2=900, 3=2700, 4=1e5) Level 5 - faster cost scaling (Goal is 7.5e4) Level 6 - Multipliers start at 0 instead of 1, and a giant button that explains itself (if you click it before buying something click the flag) (Goal is 1e5) Level 7 - removes #3 and, fake goal of 1e4 (Real goal is 2e5) Level 8 - [#2 produces $] and [#3 produce #1] both with a buffed formula, Tickspeed only lowers by 1 per upgrade instead of 3. {New formula is #∙((M+2)^2) where M is the multiplier and # is the amount}, (Goal is 5e5) Level 9 makes each upgrade only give 0.5 multi per upgrade instead of 1 (Goal is 1e7) Level 10 - level 5 but worse (Goal is 5e5) Level 11 - very high goal of 1e11 (it's the highest except for 15+) Level 12 - Cost scaling scales by +0.5 per upgrade (Goal is 2.5e9) Level 13 - The button from level 6 returns Level 14 - mixture of most previous levels ([level 10 costs + high scaling] [level 12 cost scaling... scaling] [level 7 removal { instead of to keep polynomial growth}] [level 9 low multiplier gain] [level 8's wonky production chain { also receives the buffed production to make the level feasible} and low tickspeed upgrading] (Goal of 1e10) Level 15 - the price scaling raised by a whole lot, and a few other changes -----------------------------known issues-------------------------- Level 16 is impossible