A set of algorithms that teaches a car how to drive and tracks its progress. Just click the flag and let it go. You'll see the furthest it went with the ghost car.
If any of you have suggestions for something to add or what I can do to improve existing algorithms, comment it below and I'll try to implement it. Bug reports are also welcome. Update Log: v1.0.0: Shared the game, containing very simple sprite designs and code. Has a node system implemented, as well as one that tracks distance. Can turn randomly. No computer teaching ready quite yet.