Version 4.1 Hello! Welcome to A Simple Game! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Like the game suggests, the game is simple... at first. The game is straightforward, and the descriptions of what you do are in the game. Everything else you might need to know is gained through experience. There are several weapon variants with different rarities, unique upgrades, enemies, and more. There are also some larger bosses every 10 waves, and eventually, past wave 30 you can encounter them in normal waves. There are special waves as well, so it'll help make things more interesting. There are a couple of things you may need to know. For instance, you get points from several sources. Not only do you get points from defeating enemies, you get points from beating a wave and from completing achievements. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Types of Achievements you may find: - Score-based: Reaching a high score ranging from 1000 to 50,000 - Wave-based: Reaching a Wave ranging from 10 to 40 - Encounter-based: Encounter special waves from 1 to 8 times Special Achievements are a significant challenge with a substantial reward for those who succeed in completing them, allowing you to surpass your previous high score. Perfect Run) Reach wave 20 without taking any Damage (Shrimped Included) Speed Run) Reach wave 10 in under 2 minutes Head Hunter) Defeat at least 20 types of enemies in 1 run Wait, What?) Defeat a boss in under 5 seconds Basic My G.O.A.T.) Beat Wave 20 with Basic Hard Carried) Have Player 2 do all the work with Player 1 not firing once until wave 10 starts. Current Weapon Rarity odds: Common: 40% Rare: 30% Epic: 20% Mythic: 10% 2-Player Mode Specifics: With 2 Player mode on, the 2nd player uses the ASWD keys and Space to shoot. Player 1 can use space during single-player mode, but in 2-player it's 2nd player's exclusive. While 2 Player mode is on, the only drawback is that enemies have 50% more Health & Abundance. However, Player 2 also has access to upgrades, can choose different perks, as well as a different weapon. You can customize your builds, so it's 2 people with 2 times the challenge.
Music is from "PHIGHTING!" SFX are found in Scratch. Assets made in Scratch, made by me. A Simple Game is now on Itch.io! https://pikcraft623.itch.io/a-simple-game Please report any bugs or problems you come across. Do note that if you find an enemy that couldn't die, it's probably a bug. Probably. Version 1 Update Summary: The Start of it all - Game is Released - Bosses Added (Cruiser, Factory, Blockade, Bouncer, Glitch) - Weapon Types & Rarities Added Version 2 Update Summary: The Big Update - Upgrade Rework - More Weapons Added - 2 Player Mode Added - Added a MenuVersion 4 Update Summary: The Experience Overhaul - Menu & Intro Animation were Redesigned. - Enemy Spawning Patterns Changed - Boss Badges Added for Wave 20 - Bosses Added (Glare) - Skins to be added for Achievements & Milestones (More Soon)- Bosses Added (Freight, The Geminis) Version 3 Update Summary: The Great Rebalancing - All weapons have been given a buff except for Commons... - Mobile Support Added. - Added A Setting that reveals Important Data Version 4 Update Summary: The Experience Overhaul - Menu & Intro Animation were Redesigned. - Enemy Spawning Patterns Changed - Boss Badges Added for Wave 20 - Skins to be added for Achievements & Milestones (More Soon) Version 5 Update Summary: The Synergy Stage - The 2nd Player is no longer robbed of an Upgrade if P1 skips. - A Complete Upgrade UI overhaul - Trinkets have been renamed after the 22 Tarots, with 12 new to choose from for more synergies, along with some balance changes. - Fixed a bug where your stats would no longer function - Dialation no longer explodes when you have high reload Version 6 Update Summary: The End of an Era - Added 3 more "Tarots". - Now, I would add more Tarots to the game, and if you go into the files, you'll see some placeholders for some "7 Deadly Sins" Tarots. However, as I began adding more and more Tarots, the Game began to lag more and more. - While I could, of course, make the system more efficient, I don't want to break a fundamental part of the game. A lot of people who play this game are on mobile or on lower-end devices. I want to make this experience as clean as possible for everyone, and that includes knowing when to stop. Don't worry, the next game I'm working on is a lot more efficient, and will have a lot of content to explore! (Still a lot of balance issues with co-op tho) Current Event: Anniversary) Everyone fitted out bro #ASimpleGame #Games #TowerDefense #All Released December 28th, 2024 Wow, this game has changed a lot...