Learn the game of "Spicy Marshmallow" here: https://scratch.mit.edu/projects/379897022 Learn about "Machine Learning" here: https://scratch.mit.edu/projects/378985166/ In this project, you'll play against a 'machine' made of 12 (gray) numbered cups. On the machine's turn, it will use the cup with the number corresponding to the quantity of things currently in the game bowl. A random color is selected from that cup to decide the machine's choice -- Red for 1, Green for 2, Blue for 3. When the machine begins playing games against you, all cups are started with an equal distribution of the colors: 3 red, 3 green, 3 blue. NO LEARNING occurs at the end of any games.