Tower of Doom - v.0.2.1 A rouge-like RPG dungeon crawler! Have fun! Please write down comments on what I should improve! ___________________________________________ SPACE to start WASD/Arrow keys to move SPACE/MOUSE to attack Keys 1~3 to use potions 1~3 Hover over potion and press [i] for information Click on potion icon to use that potion If you look closely, there are walls that have a slightly different color & have a different pattern. Those walls are fake, and you can walk through them. Potion Effects: Red: +3 HP Blue: +1 HP, 30 secs movement speed boost Purple: -1 HP, 2 mins movement speed boost Yellow: +1 HP, 30 secs attack boost Green: -1 HP, 2 mins secs attack boost Buffs do not stack, if you use a buff potion it will cancel out the current one and activate the new one (even if the current one was the same type as the new one) Advanced Options ___________________________________________ 0 to cycle between editor mode (Normal, Editor, Full Screen editor) p key to toggle palette meta editor 1 key to draw pins x key to erase pins Editor scr x&y siders to scroll in the editor = key to save The gateways are the solid dark block with the crossed swords. Once no more enemies are on that scene, the blocks will change to the one with only crossed swords. They do not collide anymore. The data stays the same, it just gives a difference to the grid list itself.
2.5K???? Crazy! Thanks guys! 3K Views! Amazing! 4.5K - Wow. Thanks for everything! This game was an entry for the 7th monthly Griffpatch Academy Game Jam. The theme was 'Going up'. (This game has basically nothing to do with going up except the floor text but how did it win XD) Credits: Code Parts of the level editor by griffpatch Parts of the player movement code by griffpatch A huge bugfix by: @(Idk his username)(I used his fixed code), @DjCatto29, @MaxMasterCoder! Thanks for the support, you guys! Visuals Player by o_lobster Tileset by melthie Potion Icons by Awkward_Berd Thumbnail by (1st one) Music "Milkshake" by meganeko