/////////////////////////////////////////////////////////////////////////////////// // // // Note: This is HIGHLY unacurrate // // This was when i was not that good at math. // // I'll remake this someday. // // // /////////////////////////////////////////////////////////////////////////////////// UPDATE (must read) added luck change [the pick with luck ()] value to change the luck at the end of the roll script basically its like pick random 1-2 if = 1 select it but if not = 1 then change rarity (like if common and if random = not 1 then rare) and then rare is 1 in 4 so pick random 1-4 if not 1 change rarity if you dont get it then just read the notes in the project luck is that it divides the chance by the amount of luck and skips things that are 1/1 chance
tags: #all #rng #solsrng #scratchrng #template #code #assets #idontknowwhattoputhere