For better performance, play at https://turbowarp.org/1090115102 If that doesn't increase performance enough, play the lower end version of the game here https://scratch.mit.edu/projects/1126881762/ WASD, C TO TAUNT CLICK TO SHOOT PRESS BUTTONS 1-6 TO CHANGE WEAPON SPACE TO DASH IF YOUR HEALTH IS BELOW 0, YOU WILL BE CHASED BY HEISENBONES. IF HE CATCHES YOU, YOU DIE FOR REAL! HEAL TO RID YOURSELF OF HIS COLD DEATHLY GRASP! WALTER JUNIOR WILL OCCASIONALLY HOLD FOOD WHILE FOLLOWING YOU! TAKE IT FROM HIM FOR A SMALL HEAL!
@choco_cheesecake1 for the original engine @REALTRONJR for the original grondingeus ID SOFTWARE for doom and it's music BREAKING BAD for kid named finger SEGA for chuckles (he tip toeing!!!) don cheedle for don cheedle1 1.5 -Rebalanced kitten launcher -Changed a few animations -Gronded the Ingeus a bit more -Fixed a game breaking bug that made the kitten launcher unusable around Halloween. Oops! -Changed the evil kittens that fire from offscreen at you when you fire kittens at Quagmire to simply be another passive attack of the fight, instead of a reactive one. Kitten explosion damage has simply been debuffed against Quagmire, but it is still viable. -Lowered Quagmire's maximum HP. -If your health is above 100, it will slowly drain, draining faster the higher it is. -Crates now fall from the sky, and then you can pick up the visible ammo inside. -Changed the kill count meter (red bar in top right) to be your health bar, and removed the PlayerHP variable from the bottom left of the screen so you can more easily check health and ammo. -Moved ammo counter to the top right so the HUD would be in one part of the screen -Heisenbones can now be stunned by the sticky hand momentarily, however his movement speed will permenently increase if done. -Added sounds for firing weapons with no ammo, and switching weapons -Added a sound for taking damage, and made the player flash when taking damage. When at low health, the screen will also pulse red to warn the player. -fixed a typo in the instructions -Rebalanced Finger stats -Significantly nerfed ammo drops for Don, Kevin, Oswald, Finger, Cheese Man, and possibly a few others I can't seem to remember. -Rebalanced a ton of the Quagmire fight -Recolored Medkits to comply with the Geneva Convention -Rebalanced shotgun to fire 20% faster, have a spread of 20 degrees instead of 30, and made it fire another pellet. This means that it will no longer fire any pellets directly to the cursor, and it is much harder to use as a ranged weapon. The pellets also stick around for an extra frame after hitting an enemy, something no other weapon does. This doesn't sound significant, but it is. -Made Oswald sniper bullets fly faster, but changed the delay between Oswald opening his mouth to shoot and actually shooting from 0.2 seconds (iirc) to 0.5. Along with this, sounds have been added for him aiming and firing. -Removed the Valentines day bonus for Medkits, because I didn't care enough to make it visual only. -Lowered Finger spawn chances during Quagmire fight. -Raised Don spawn rate slightly. -Raised Kevin spawn rate even more slightly. -Made Medkits slide down the screen slightly faster. -Made the T.O.A.D. fire a rocket after both of it's attacks, and stopped it from dashing when already in a wall. -Sniper Rifle now reloads after shooting, and you cannot switch weapons during this time. The overall fire rate is faster, however. -Increased Ancient Pipis attack rate. -Added sounds to most enemies. -Made Fingers harder to deal with. -Changed Game Over screens because I never really liked the old ones. -Added a button at the start to mute the music. -Fixed a bug with the Sticky Hand that made it's charge run down even when not held. -Changed a pet cheat code to not reference ISkall85 -Added a HUD notification for being low on ammo or out of ammo -Categorized and sorted all of the sprites. This won't effect anything whatsoever unless you're editing the game, but it'll make my life easier if I make any patches down the line or if anyone else remixes this godforsaken game. -Oswald sniper bullets can no longer hit Grondingeus multiple times, and always deal a consistent 50 damage. -Scrapped the Blue Cheeseman enemy and made it a bouncy ball that reflects kittens and stops sniper bullets. -Added a new pet -So, so many other things I've changed that I simply can't remember. Mostly small rebalances. V1.5.1 -Fixed a bug with the positioning of Ancient Pipis' lasers.