Fencing is scratch's way of keeping sprites on screen, even if your code attempts to move them off. This is supposed to help newer coders to not lose their sprites off the edge of the screen. This tutorial demonstrates how to disable this feature. #fencing #tutorial #3D #offscreen
CHANGELOG: - 12/14/2025: Bug fixes: Fixed a bug where the space bar input did not have a delay. Technical changes: Made it so that the thumbnail reappears when the project is stopped.