1, Player Sprite - a, Control movement with Arrow Keys b, When Player Health reaches 0, say You Lose 2, Enemy Sprite - a, Enemy has 20 health and will die when the health reaches 0. b, Timer will decrease by 1 every second, when Timer reaches 0, say Game Over and stop all c, Enemy always faces the left and does not exit the stage, glide randomly d, If Enemy Health less than 1, say You Win 3, Player Bullet Sprite - a, hide when Green Flag clicks, b, when Space Bar is pressed, play Laser2 sounds c, duplicate itself. d, When Player Bullet Sprite made clone of itself, follow the player Sprite and Show; e, clone moves to the right until it touches edge or enemy f, Clone is deleted if it touches the edge or enemy. g, Create a new broadcast message Attack and Enemy health decreases. h, Beams will stop shooting when the Enemy or Player health is 0. 4, Enemy Bullet Sprite - a, When Green Flag clicks hide, play Laser1 sound and duplicate itself; b, Make the Enemy Bullet shoot out from the Enemy; c, Clone moves to the left until it touches the edge or Player Sprite; d, Clone is deleted if it touches the edge or Player. c, Beams will stop shooting when the Enemy or Player health is 0. 5, Crash - a, when Green Flag clicked, hide and resize b, When Received Attack message , show and switch costume 1 c, follow Enemy Sprite 6, Player Burst Sprite - a, when Green Flag clicked Hide b, when key V pressed, play sound Laser2 c, duplicate itself d, when start as a clone, resize and change next costume forever e, Beams will stop shooting when the Enemy or Player health is 0. f, Crash effect will occur wherever the beam hits 7, Background - Add the sound from the Sounds 8, Heart Sprite - a, when touching player, play Magic Spell sounds and hide b, increase Player Health by 2 c, When green Flag Clicked, hide and resize, go random location and show d, forever rotate