character 4/unspecified amount because atp i'm just adding more and more concepts. in this round of sneak peaks: - Bocchi still being made. - Heian Era Sukuna - Katakuri gets a haircut - Actual new content. Bakugo added as newest character and not a rework/reusing a sprite - New system added. Basically you can adjust character kits with the new Adaptations/Ability thing. It's increased my workload tenfold just to make but here we are. - New System (Not shown here because I haven't gotten to them yet): Relics. Grants 1-2 non-specific buffs or new abilities to characters. Example of one relic you can use: Diver of Dead Waters - (Passive) Lapis Refraction: Reduces incoming DMG over 100 by 40%. DMG under 5 doesn't stun user + reduced by 50%. Ability - Dive: Submerges into the ground with increased movement speed. Grants I-Frames. Press input again to burst out and deal DMG, knocking anybody near back. - System Renewal: Augments. Like the buffs that spawned around in Gauntlet but they are categorized into Attacking, Defensive, Speed, and "Other." The first three are self-explanatory but the augments from the "Other" category interact with the other systems in the game such as relics or what class a character falls under.