A project I made W and S to move arrow keys to rotate res variable adjusts the quantity of pixels on screen, lower is better there are other variables inside but due to performance boost they don't matter much anymore. Try to find the min radius variable and increasing it :O The game runs on a ray algorithm that moves for a distance calculated in order to be the closest to the edge as possible Turbowarp is strongly reccomended due to lists not having limitations and improved performance. It uses 16³ chunks It's an experiment Hope it's good
turbowarp link: https://turbowarp.org/1092675997 Game development: v1 (lost game when laptop got broken) v2 (barebones remake of the first one) v2.1 (test blocks in a grid) v2.1.1 added another test block and expanded the world into a loop. Optimized to the max the ray algorithm v2.1.2 added chunks and made the world into a full world v2.1.3 chunk performance boost to the max and added chunk saving v2.1.4 added possibility to change blocks and added /hand command. Added many blocks, including water and a slab v2.2 Added many blocks, fixed water, improved generation