1 - Move player to mouse 2 - Move dummy to mouse 3 - Toggle cooldowns P - Pause game W - Jump AD - Movement S - Fastfall Z - Dash E(Hold) - Barrage R - Punch oh! oh! can't forget the thing this project adds T- lob orb projectile that lobs in a arc, on touch does the same thing as punch has NO cooldown. CAN be done during moves. it's only limit is that you can't conjure another projectile while it's out! funny move s+T: bounce orb a slow moving orb that bounces indefinitely!!! absolute setup fodder of a move! this is mainly an engine for me to make fighting games in but you can make your own game using it (just make sure to credit) i will make it more user friendly as time goes on uhhhh some ideas and inspiration from @NoiceACoder sounds ethically sourced (stolen) from @The_Permeator @diamonddragon77 and pixabay Changelog: November 6th 2024 (v.0.9.0 BETA) - First public beta testing contains most of the main features of the engine very bare bones and messy, wouldn’t recommend remixing at this point instructions unfinished btw so it might be hard to understand November 6th 2024 (v.0.9.1 BETA) - minor polish literally all i did was optimize a little fix some bugs and polish things up
oh i'm so gonna add this to goober engine goofing eventually who knew a lobbing projectile would be so fun... also if there were walls i could've made a excuse to add backboarding...