Click to reduce lag > https://turbowarp.org/1094138885 One year in the making, with over 3000 blocks... A charming, dungeon-crawling puzzle game where death is not the end. INSTRUCTIONS: In Resurrection, you play as a knight who is seeking treasure in a dungeon. You need to use a variety of mechanics to defeat all of the monsters that guard the treasure in each level. In order to unlock the chest and claim your valuable reward, you must kill all of the skeletons and bats and fill all of the holes in the level. However, your sword is too short, and so in order to kill the monsters you need to move onto them, which puts yourself in danger as well. Use the arrow keys or WASD to move your player, and press R or the rotating arrow button to restart the current level. Hold H for one second to return to the level select screen. Press M to mute/unmute music. If you're really stuck, pressing N can skip a level. You can also start from any level using the Level Select menu. The level you left off on will be highlighted. I advise you not to overuse it or you'll ruin the experience. There are 40 levels of increasing difficulty currently in the demo. There are also fun cutscenes after every 8 levels! Expect this to take between 60-80 minutes to beat on the first time around. I hope you enjoy, and all feedback is welcome! :) I think most of the mechanics are self-explanatory after a few levels, but there is an in-depth list of their functions commented inside the first sprite in the project. There are more mechanics (and levels) coming in the full release!!! (Probably not on Scratch, though...) As this is my best and probably final game, I would REALLY love it if this got featured/front paged! Playtesters: @ilooklikeanonion04, @hi-there-_-, and others both from real life and online -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Plans for full version: • New, more polished art instead of current prototype art • Better code to fix bugs, reduce lag, and make the game more streamlined • New music • More features and mechanics • Many more levels, with a world map and multiple paths (bonus levels?) • Better story (?) • Level editor (?) • Better game engine! (probably Godot) Advertising will be deleted. over 2000 views and 100 loves, yippee CREDITS: • 100% of the code by me, • Art made by me and loosely inspired by some online posts I saw (palette is PICO-8 Expanded by Lexaloffle Games) • Font is an edited version of Pixeled by OmegaPC777 on dafont.com • All music by _jimmythehero on itch.io • jsfxr used to generate sound effects -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DEVLOG: • 5/19/25: v1.1: Updated to have more polish and less lag, plus cutscenes and a BRAND NEW soundtrack! • 12/24/24: v1.0: Officially released! • 1/3/24: Work started on game (slow progress for the first few months)